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Meet our Awesome Players!

Director

SAMPLE_image-people-03Mia Consalvo

MIA CONSALVO is Professor and Canada Research Chair in Game Studies and Design at Concordia University in Montreal. She is the author of Cheating: Gaining Advantage of Videogames, co-author of The Life of  Game (forthcoming) with Jason Begy, and is co-editor of Sports Videogames with Konstantin Mitgutsch and Abe Stein. She is currently writing a book about Japan’s influence on the videogame industry and game culture. Mia is President of the Digital Games Research Association and she has presented her research at professional as well as academic conferences including regular presentations at the Game Developers Conference. In the past she served as product owner to develop the social network game Eksa: Isle of the Wisekind with the Singapore-MIT GAMBIT Game Lab, in order to study social interaction in social network games. She has published her written work in Critical Studies in Media Communication, Games & Culture, Game Studies, Convergence, and many other journals. Prior to arriving at Concordia, Mia has held positions at MIT, Ohio University, Chubu University in Japan and the University of Wisconsin-Milwaukee. 

PROJECTS

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Students

Andrei Avram Zanescu

Student

Andrei Avram Zanescu is a first year PhD Communication student at Concordia University. His current work centers around unpacking cultural content in games, and considering the role that platforms play in new forms of cultural imperialism, with a focus on colonialist forms of digital tourism. His previous research focused on discussing Balkanism in games, a sub-category of Orientalism, as a political and cultural paradigm that produces Southeastern European locales as a site of poverty, conflict and backwardness. Specifically, he studied how The Witcher series works to dismantle Balkanism, through its narrative and game mechanics. He has also been working as a research assistant on two projects. The first studies videogame streaming on Twitch, and how the platform produces new labour forms and cultural spaces. The second focuses on the gamblification of game platforms with the aims of extracting value from users and inculcating new modes of consumption, with a particular focus on Steam’ DOTA 2. Andrei has an unbridled love of pineapple and pickled turnip.

Annie Harrisson

Student

Annie Harrisson is a PhD candidate in Communication Studies at Concordia University with a background in illustration and graphic design. Her work focuses on the interactions between players and designers as well as player communities in video games. She is currently studying discursive constructions surrounding the gamer identity and how they shape play.

Courtney Blamey

Student

Courtney Blamey is a student in Concordia’s Media Studies MA programme. Her Master’s thesis unpacks Blizzard’s approach to gameplay moderation in Overwatch by looking at both the developer and community inputs. Her previous research has investigated the archetypal representations of female characters in The Witcher 3 and YouTube as a transgressive platform.

Dan Staines

Student

Dan Staines was the lab's resident post-doc and administrator. Before he left for the Mad Maxish hellscape he calls home, Dan's main jobs were to design and write Paparazzi, write papers about morality and game design, and basically hang around the lab and be Australian.

Jessie Marchessault

Student

Jessie Marchessault is an MA Media Studies student in the Communications department at Concordia University. She is a member of Technoculture, Art and Games (TAG) research lab and is currently the lead research assistant for Indie Interfaces: Discoverability Engine Project which examines and evaluates indie developer support and discoverability initiatives in Montreal. She is also working as a research assistant for Professor Mia Consalvo where she is helping develop a Virtual Census looking at representations of race, gender and age in the top-selling video games from 2017. Her research interests include independent game development practices, curation and virtual reality, pervasive games and locative media, representation in games, and digital urbanism.

Maize Longboat

Student

Maize Longboat is Kanien'kehá:ka (Mohawk) from Six Nations of the Grand River and was raised in the unceded traditional Coast Salish territory near Vancouver, BC. He is a Master’s student in the Communication Studies Department at Concordia University in Montreal, QC and a research assistant with Aboriginal Territories in Cyberspace (AbTeC) and the Initiative for Indigenous Futures (IIF). Maize’s research-creation thesis project examines Indigenous videogames and culturally-connected development practices through the production of his own game, Terra Nova, a two-player, cooperative platformer with an interactive narrative.

Marc Lajeunesse

Student

Marc Lajeunesse is a PhD student in Concordia's communication department. His primary research interests focus on the concept of toxicity in games and across game-related platforms. Additionally, Marc has worked on projects relating to tabletop games, Twitch.tv, and indie game development in Japan.

Nic Watson

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Student

Nic Watson is a PhD candidate in Communication Studies. His dissertation, titled “Re-Crafting Games: The inner life of Minecraft modding,” focuses on the creative practices of Minecraft fan-modders, and how they have been central to the articulation of Minecraft as a cultural artifact. He holds an M.S. in Digital Media from Georgia Tech. His areas of interest include gameplay and design, game modding, programming, online virtual worlds, and the history of new media technologies. The digital games closest to his heart are those of Cyan's Myst series. He doesn't study board games, but thinks they are pretty great nonetheless.

Patricia Petit Liang

Student

Patricia Petit Liang is a Media Studies MA student at Concordia University. She is currently a research assistant at Canada Research Chair and Professor Mia Consalvo’s innovative mLab, working on video game image and sound design as well as web design. She is passionate about intersectional feminism, critical race theory and queer studies. She has been a radio host at CJLO 1690AM, Concordia’s radio station, since the age of 16. Patricia is profoundly empowered by queer artists of color and hopes to encourage others to create art about their own life experiences.

Ryan Scheiding

Student

Ryan Scheiding is a PhD Candidate in the Communication Studies Program at Concordia University and the Editorial Assistant for the Critical Studies in Media Communication journal. He is also affiliated with the Technoculture, Art and Games (TAG) research lab, the mlab and the Media History Research Centre (MHRC) at Concordia. Prior to joining the program, he received MAs at the University of Waterloo in History and at York University in Communication & Culture and a graduate diploma in Asian Studies from the York Centre for Asian Research (YCAR). His research is primarily concerned with the collective memory of the atomic bombings of Hiroshima and Nagasaki as expressed through video games, especially Fallout and Resident Evil. He is also the writer/ director of Nagasaki Kitty, a Twine game based on the experiences of atomic bomb victims. In his past studies, he has focused on collective memory practices, legacies of propaganda in media and World War II Japanese history.

PROJECTS

Japan& Games 2.0
Nagasaki Kitty

Sâmia Pedraça

Student

Sâmia Pedraça is a Brazilian journalist, former entrepreneur, reporter, press relation consultant and, currently, a Ph.D. candidate in the Communication Studies Program at Concordia University. Besides Mlab, she is also affiliated with the Technoculture, Art and Games (TAG) Research Center. Sâmia holds an MA in Humanities Computing at the University of Alberta and a BA in Journalism at Universidade Federal do Espírito Santo, Vitória-Brasil. Her previous research affiliations include GRAV (UFES/Brasil), Edmonton Pipelines Research Group and VITAlab (UofA), and Digital Humanities Initiative (Hamilton College/NY-US). Sâmia’s current research interests involve the procedural manifestation of culture and ideology in digital games and their interrelations with political economy practices of the videogame industry. Along with the academic’s duties, she divides her time with movies/tv shows, music, workout, digital sculpture and 3d modelling, and videogames.

PROJECTS

Morality and Games
Virtual Census
Nagasaki Kitty

Sarah Ganzon

Student

Sarah Ganzon is a PhD candidate in Communication Studies at Concordia University. Her research revolves mostly around the areas of game studies and digital fandom. Currently, she is writing her thesis on otome games in English, and otome game players. She holds an MA in English Literature from Cardiff University and a BA in English Studies from the University of the Philippines, Diliman. Prior to starting her doctorate, she taught courses in literature and the humanities at the University of the Philippines, University of Santo Tomas and Far Eastern University. Apart from spending countless hours playing visual novels and RPGs, she enjoys dressing up as a Jedi, watching an unhealthy amount of Let’s Play videos, reading out-of-print nineteenth century novels, looking for well-written fan fiction, and keeping an eye out for disappearing blue police boxes.

Alumni

Marylin Sugiarto

Alumni

Marilyn Sugiarto completed her BA in Pacific and Asian Studies and History at the University of Victoria in 2015, and also completed an interim year at East China Normal University in Shanghai in 2013. As a Half-Asian artist with passion for video games, East Asian aesthetics, and 20th century history, she developed an interest in academically engaging with these ideas in grad school. One Master of Arts in Media Studies later, and a thesis on rhizomatically perceiving Nintendo's history, she has definitely followed her passions. Marilyn is also the Community Marketing Manager for the Geek Girls (2017) film and Art Director for the indie game Nagasaki Kitty.

PROJECTS

Streaming @ the margins of play
Nagasaki Kitty

Rainforest Scully-Blaker

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Alumni

Our Team

Updated on 2019-04-03T18:00:18+00:00, by mLab.