This project reflects on the long term effects of game jams, game incubators and workshops that are specifically designed to increase the participation among those marginalized in game culture. For this project, we interviewed participants from game incubators, game jams and workshops in Montreal and different parts of the world. In these interviews, we learned a lot about their experiences in these events, the games they created within the context of these events and their afterthoughts. Results from these interviews indicate how these events and spaces allow feminist resistant practices that challenge more mainstream game cultures that are toxic, hierarchal and meritocratic. Arguably, the value of these spaces lie not on their ability to produce diverse workers for mainstream AAA game industries, but to provide comfortable, caring spaces to those who are marginalized by it.
Game jams, Workshops, Incubators and Its Participants
Updated on 2019-07-22T05:15:14+00:00, by .